Monday, December 7, 2009

Idea & Content Development *4

VISUAL STUDIES

NATURE
  • the material world, esp. as surrounding humankind and existing independently of human activities.
  • the natural world as it exists without human beings or civilization.
  • the elements of the natural world, as mountains, trees, animals, or rivers.
  • natural scenery.
  • the universe, with all its phenomena.
  • the sum total of the forces at work throughout the universe.
  • reality, as distinguished from any effect of art: a portrait true to nature.
  • the particular combination of qualities belonging to a person, animal, thing, or class by birth, origin, or constitution; native or inherent character: human nature.


*Research for metaphor season in life.

Season as a lifetime

  • Spring-young ( like erverythings is blooming)
  • Summer-middle of life (adulthood)
  • Autumn-golden years of life (achieved the purpose)
  • Winter-death


Motion Graphic of Four Seasons.


//haven't decide yet.still re-searching.

Idea & Content Development *3

SOFTWARE STUDIES

Microphone Interaction In Adobe Flash
My input of my installation is microphone which is for interactivity in Flash. The Microphone class lets you capture audio from a microphone attached to the computer that is running Flash Player.
Caution: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Make sure your Stage size is at least 215 x 138 pixels; this is the minimum size Flash requires to display the dialog box.

Create a microphone object to begin capturing the audio:

myMic = Microphone.get();
attachAudio(myMic);


Or attach the microphone object to a MovieClip object

this.createEmptyMovieClip(“sound_mc", 1)
var myMic:Microphone = Microphone.get();
sound_mc.attachAudio(myMic);


sound_mc.setUseEchoSuppression(true);
sound_mc.setSilenceLevel(50,0);


This is some of the action script in my flash application that respoding to microphone. Blowing to the microphone will allow to control the movement of a movie clip in flash.


*A computer can't attach two input microphones. If plug in two mirophones in that the computer also just will recognize as a microphone (same wave). I am thinking using 2 pc in my installation. 1 is running the working file (swf) and another just use to plug in another mic (php to connect to the 1st pc).

Sunday, December 6, 2009

Idea & Content Development *2

Hi, guy. After research for few weeks, I finally came out with this idea that using microphone as my subject matter. This is an interactive installation where player are able interact with the projector screen by blowing. It also creating an experience blowing as wind in front the screen. Therefore, microphone acts as a metaphor between real and virtual.


Tampopo Installation



Sketch of installation

This is an installation art which is blow through the mic for multiple players. A simple technical part apply that using a projector, mic, and webcam. Zone trigger will set infront the screen, when people walk through the area, the screen come out sound effect of that object to attract human's motivation. Player can blow as hard that you can and this action metaphor for " multiple player-teamwork". Since I am not so good and interested in technical part, so I will more focus on the graphic part which is my favor. The graphic on the screen will be in nature such like seasons, windmill, tree, flowers and etc. All the graphics are in simple illustration that will create with some animation or motion graphic.
The aim and objectives of this installation are:
-To create or maintain a spirit of teamwork.
-To achieve a common goal as teamwork
-To show that teamwork is important in our day life
-To experience metaphor for most people can relate to an installation as teamwork
-To have fun as a team
The software that need in this installation are zone trigger and adobe flash action script.
Thanks.


//*This is the currently idea that i have. I am still mind mapping concept of unity in my installation art. May be come out some ideas from see saw game. :D

Idea & Content Development *1

Final Mindmap of Unity



Unity this word have alot of meaning in different ways. This word in most of the people mind is united that combined into a single entity and peace.
This mind map is wrote down that what I did my research for unity currently. We all can't live alone in this world without friends and family. Without them, we will feel loneliness, useless and depression. In some situation , we need to work in team sharing together and success to a common goal like team medical, unity family and so on. There is also no "I" in a teamwork.
To achieve unity (multiple) for my installation, I am thinking to uisng microphone. User need to blow in the installation.


Here are some research and precedence studies of BLOW:

#Microphone controlled animation in Papervision3D

This is an interative 3D flash application that done in action script by Bartek Drozdz. This application is using microphone to interact with the leaves on screen. The leaves react to the activity level of the microphone, so if you take yours and start to blow into it, they will take off and fly around. If blow too hard, may be will feel head rush.

Reference: http://www.everydayflash.com/blog/index.php/2008/06/24/microphone-animation-papervision3d/


#Blow Up (fans) -2005


Blow Up records, amplifies, and projects human breath into a room-sized field of wind. Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges.



Reference: http://snibbe.com/scott/breath/blowup/index.html


#Co-op advert - Blowing in the wind


There is good and bad in all walks of life.



#Yamada Kentaro: Tampopo, Multi-user Installation, 2005



Tampopo means dandelion in Japanese. Tampopo is an interactive video projected installation where viewers are able to interact with the screen by blowing dandelions. In this installation have a multi-screen setup, viewers can interact with other viewers by blowing each other’s dandelions, as each microphone input affects not only one but other dandelions through the use of multi-user networking system. This multi-user capability could be used over the internet, blowing each other’s dandelions from remote locations.

Reference: http://www.kentaroyamada.com/works_tampopo.php

Planning *Gantt Chart

FYP1
FYP2



Precedence Studies

PRECEDENCE STUDIES -MULTIPLAYER

In Bb: The First Massive, Multiplayer Interactive Music Work

  • In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.
  • It’s made up of a collection of YouTube videos, all featuring musicians playing something in Bb major. The videos can be played simultaneously and the mix can be adjusted with the individual volume sliders.
  • This is an awesome idea. I quite like the randomness created that never exactly start at the right time. Therefore nobody who watches the videos will hear the same things as another who watches it.

Click: http://inbflat.net/



COLONY: Symbiosis - electronic light + sound flash mob

  • Weathering steel, acrylic, computer-controlled light, 12-channel sound, interactive installation, iPhone web app
  • Multiplayer performance within Colony
  • An interactive urban art environment
  • Up to thirty people may simultaneously play the urban art environment and feed energy the media creatures that inhabit it.
  • Each of the totems in the networked sculpture may be played like a musical instrument responding to touch with light and sound.

More info : http://iconica.org/colony/


Phone Control-Feed tank

  • Multi-user software system that turns our cellphone into a control pad
  • A simple bumper car game created to demonstrate the systems
  • Each time a user calls a phone number displayed on-screen, a new car is introduced in the game. This car can then be moved around the screen by pressing keys on that user's phone.
  • The system can be used for any multiplayer game or collaborative system displayed in a public space.

Click : http://www.feedtank.com/index.php?strProject=phone-control

Dream Director

  • Luke Jerram, recipient of the 6th Clark Bursary, developed Dream Director
  • A multi-user interactive installation that affected the dreaming content of the participant as they slept inside a gallery.
  • He and his team were interested to find out if the introduction of sound could affect people’s dreams.

More info : http://www.dshed.net/dream-director


See/Saw-Camille Utterback & Adam Chapman, 2001

  • see/saw is an interactive installation in which visitors' manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship.
  • A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person.
  • As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw.
  • Participants' motion also causes an audio track heard through speakers embedded in the see-saw to advance.

More info: http://www.camilleutterback.com/seesaw.html


Akousmaflore - Sensitive and interactive musical plants



  • Interactive garden Akousmaflore is a garden made with real musical and interactive plants or flowers.
  • Each plant reacts to the human touch of a spectator by a specific sound

MOTION STUDIES (animation)












color plant



growing tree



swirl tree

VISUAL STUDIES

Nature



Color