Tuesday, December 22, 2009

Artist Impression

Trailer Spacelight.

Artist Statement

Spacelight
Spacelight is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that eye(character) can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they cant achieve the goal like eye need the light to know the road. UNITY!!

//I am going to changing my title name to "Spacelight". Nicer than Unity..

Wednesday, December 16, 2009

Poster ( A3 size)


Sketches before digitize



Final Poster

Proposal (FINAL)

Topic
Unity is Power

Background
The state of being one. Two or more people work in a team, in which each person contributes with different skills and express his or her individual interests and opinions to the unity and efficiency of the group in order to achieve common goals. A teamplayer is one who subordinates personal aspirations and works in a coordinated effort with other members of a team in striving for a common goal.

Problem Identification
Nowadays, most of the human loses spontaneity in some situation such like donate blood, participate charity to help people in need, throw rubbish in the rubbish bin and so on. Motivation unity of human can save our earth and life.

Objective and aim
To create or maintain a spirit of teamwork.
To achieve a common goal as teamwork
To show that teamwork is important in our day life
To experience metaphor for most people can relate to an installation as teamwork
To have fun as a team

Ideation
Unity is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that bicycle can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they can’t achieve the goal like bicycle need the light to know the road. UNITY.


Floor plan

Idea & Content Development *5


This is a vehicle that need to two persons cooperate to move that.


Windmill (generate electricity)

*Research of Wind


What is Wind Power and How Does It Work?

“The answer, my friend, is blowin’ in the wind.
The answer is blowin’ in the wind.”-- Bob Dylan


Wind Power Starts with the Sun
Wind power is actually a form of solar power, because wind is caused by heat from the sun. Solar radiation heats every part of the Earth’s surface, but not evenly or at the same speed. Different surfaces—sand, water, stone and various types of soil—absorb, retain, reflect and release heat at different rates, and the Earth generally gets warmer during daylight hours and cooler at night. As a result, the air above the Earth’s surface also warms and cools at different rates. Hot air rises, reducing the atmospheric pressure near the Earth’s surface, which draws in cooler air to replace it. That movement of air is what we call wind.

Wind Power is Versatile
When air moves, causing wind, it has kinetic energy—the energy created whenever mass is in motion. With the right technology, the wind’s kinetic energy can be captured and converted to other forms of energy such as electricity or mechanical power. That’s wind power. Just as the earliest windmills in Persia, China and Europe used wind power to pump water or grind grain, today’s utility-connected wind turbines and multi-turbine wind farms use wind power to generate clean, renewable energy to power homes and businesses.

Wind Power is Clean and Renewable
Wind power should be considered an important component of any long-term energy strategy, because wind power generation uses a natural and virtually inexhaustible source of power—the wind—to produce electricity. That is a stark contrast to traditional power plants that rely on fossil fuels. And wind power generation is clean; it doesn’t cause air, soil or water pollution. That’s an important difference between wind power and some other renewable energy sources, such as nuclear power, which produces a vast amount of hard-to-manage waste.

"I didn't really expect them to come all the way out here in northern Iowa to start a wind farm. But this is really great. Now we grow corn on the ground and generate power in the air—all on the same piece of property." —Delbert Watson, farmer near Clear Lake, Iowa, quoted in the Christian Science Monitor

The first heyday of wind power in America lasted from 1870 to 1930, when thousands of farmers used the wind to pump water and generate power. The second heyday is just beginning. Wind power is the fastest-growing energysource in the world,with annual average growth of 32 percent between 1998 and 2002. In the United States alone, nearly two billion dollars' worth of wind turbines are projected to come on line in 2003—enough to power 800,000 homes.



*After consult with Mr. KY, I have decided to changing some my ideas.

Navigation Planning





Unity is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the bulb and environment will become lighter. The road become lighter that bicycle can go along the road. This is to show users have to cooperate to go out the maze. Without either one they can’t achieve the goal like bicycle need the light to know the road. UNITY.



Monday, December 7, 2009

Idea & Content Development *4

VISUAL STUDIES

NATURE
  • the material world, esp. as surrounding humankind and existing independently of human activities.
  • the natural world as it exists without human beings or civilization.
  • the elements of the natural world, as mountains, trees, animals, or rivers.
  • natural scenery.
  • the universe, with all its phenomena.
  • the sum total of the forces at work throughout the universe.
  • reality, as distinguished from any effect of art: a portrait true to nature.
  • the particular combination of qualities belonging to a person, animal, thing, or class by birth, origin, or constitution; native or inherent character: human nature.


*Research for metaphor season in life.

Season as a lifetime

  • Spring-young ( like erverythings is blooming)
  • Summer-middle of life (adulthood)
  • Autumn-golden years of life (achieved the purpose)
  • Winter-death


Motion Graphic of Four Seasons.


//haven't decide yet.still re-searching.

Idea & Content Development *3

SOFTWARE STUDIES

Microphone Interaction In Adobe Flash
My input of my installation is microphone which is for interactivity in Flash. The Microphone class lets you capture audio from a microphone attached to the computer that is running Flash Player.
Caution: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Make sure your Stage size is at least 215 x 138 pixels; this is the minimum size Flash requires to display the dialog box.

Create a microphone object to begin capturing the audio:

myMic = Microphone.get();
attachAudio(myMic);


Or attach the microphone object to a MovieClip object

this.createEmptyMovieClip(“sound_mc", 1)
var myMic:Microphone = Microphone.get();
sound_mc.attachAudio(myMic);


sound_mc.setUseEchoSuppression(true);
sound_mc.setSilenceLevel(50,0);


This is some of the action script in my flash application that respoding to microphone. Blowing to the microphone will allow to control the movement of a movie clip in flash.


*A computer can't attach two input microphones. If plug in two mirophones in that the computer also just will recognize as a microphone (same wave). I am thinking using 2 pc in my installation. 1 is running the working file (swf) and another just use to plug in another mic (php to connect to the 1st pc).

Sunday, December 6, 2009

Idea & Content Development *2

Hi, guy. After research for few weeks, I finally came out with this idea that using microphone as my subject matter. This is an interactive installation where player are able interact with the projector screen by blowing. It also creating an experience blowing as wind in front the screen. Therefore, microphone acts as a metaphor between real and virtual.


Tampopo Installation



Sketch of installation

This is an installation art which is blow through the mic for multiple players. A simple technical part apply that using a projector, mic, and webcam. Zone trigger will set infront the screen, when people walk through the area, the screen come out sound effect of that object to attract human's motivation. Player can blow as hard that you can and this action metaphor for " multiple player-teamwork". Since I am not so good and interested in technical part, so I will more focus on the graphic part which is my favor. The graphic on the screen will be in nature such like seasons, windmill, tree, flowers and etc. All the graphics are in simple illustration that will create with some animation or motion graphic.
The aim and objectives of this installation are:
-To create or maintain a spirit of teamwork.
-To achieve a common goal as teamwork
-To show that teamwork is important in our day life
-To experience metaphor for most people can relate to an installation as teamwork
-To have fun as a team
The software that need in this installation are zone trigger and adobe flash action script.
Thanks.


//*This is the currently idea that i have. I am still mind mapping concept of unity in my installation art. May be come out some ideas from see saw game. :D

Idea & Content Development *1

Final Mindmap of Unity



Unity this word have alot of meaning in different ways. This word in most of the people mind is united that combined into a single entity and peace.
This mind map is wrote down that what I did my research for unity currently. We all can't live alone in this world without friends and family. Without them, we will feel loneliness, useless and depression. In some situation , we need to work in team sharing together and success to a common goal like team medical, unity family and so on. There is also no "I" in a teamwork.
To achieve unity (multiple) for my installation, I am thinking to uisng microphone. User need to blow in the installation.


Here are some research and precedence studies of BLOW:

#Microphone controlled animation in Papervision3D

This is an interative 3D flash application that done in action script by Bartek Drozdz. This application is using microphone to interact with the leaves on screen. The leaves react to the activity level of the microphone, so if you take yours and start to blow into it, they will take off and fly around. If blow too hard, may be will feel head rush.

Reference: http://www.everydayflash.com/blog/index.php/2008/06/24/microphone-animation-papervision3d/


#Blow Up (fans) -2005


Blow Up records, amplifies, and projects human breath into a room-sized field of wind. Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges.



Reference: http://snibbe.com/scott/breath/blowup/index.html


#Co-op advert - Blowing in the wind


There is good and bad in all walks of life.



#Yamada Kentaro: Tampopo, Multi-user Installation, 2005



Tampopo means dandelion in Japanese. Tampopo is an interactive video projected installation where viewers are able to interact with the screen by blowing dandelions. In this installation have a multi-screen setup, viewers can interact with other viewers by blowing each other’s dandelions, as each microphone input affects not only one but other dandelions through the use of multi-user networking system. This multi-user capability could be used over the internet, blowing each other’s dandelions from remote locations.

Reference: http://www.kentaroyamada.com/works_tampopo.php

Planning *Gantt Chart

FYP1
FYP2



Precedence Studies

PRECEDENCE STUDIES -MULTIPLAYER

In Bb: The First Massive, Multiplayer Interactive Music Work

  • In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.
  • It’s made up of a collection of YouTube videos, all featuring musicians playing something in Bb major. The videos can be played simultaneously and the mix can be adjusted with the individual volume sliders.
  • This is an awesome idea. I quite like the randomness created that never exactly start at the right time. Therefore nobody who watches the videos will hear the same things as another who watches it.

Click: http://inbflat.net/



COLONY: Symbiosis - electronic light + sound flash mob

  • Weathering steel, acrylic, computer-controlled light, 12-channel sound, interactive installation, iPhone web app
  • Multiplayer performance within Colony
  • An interactive urban art environment
  • Up to thirty people may simultaneously play the urban art environment and feed energy the media creatures that inhabit it.
  • Each of the totems in the networked sculpture may be played like a musical instrument responding to touch with light and sound.

More info : http://iconica.org/colony/


Phone Control-Feed tank

  • Multi-user software system that turns our cellphone into a control pad
  • A simple bumper car game created to demonstrate the systems
  • Each time a user calls a phone number displayed on-screen, a new car is introduced in the game. This car can then be moved around the screen by pressing keys on that user's phone.
  • The system can be used for any multiplayer game or collaborative system displayed in a public space.

Click : http://www.feedtank.com/index.php?strProject=phone-control

Dream Director

  • Luke Jerram, recipient of the 6th Clark Bursary, developed Dream Director
  • A multi-user interactive installation that affected the dreaming content of the participant as they slept inside a gallery.
  • He and his team were interested to find out if the introduction of sound could affect people’s dreams.

More info : http://www.dshed.net/dream-director


See/Saw-Camille Utterback & Adam Chapman, 2001

  • see/saw is an interactive installation in which visitors' manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship.
  • A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person.
  • As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw.
  • Participants' motion also causes an audio track heard through speakers embedded in the see-saw to advance.

More info: http://www.camilleutterback.com/seesaw.html


Akousmaflore - Sensitive and interactive musical plants



  • Interactive garden Akousmaflore is a garden made with real musical and interactive plants or flowers.
  • Each plant reacts to the human touch of a spectator by a specific sound

MOTION STUDIES (animation)












color plant



growing tree



swirl tree

VISUAL STUDIES

Nature



Color




Monday, November 30, 2009

RESEARCH *2...Review. Analysis

Multiplayer

  • Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a clan (or team) or head-to-head competitively (often referred to as deathmatch) .
  • Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server.

Multiplayer game

  • A multiplayer game is a video game in which more than one person can play the same game at the same time.
  • Unlike most other games, computer and video games are often single-player activities because the computing power exists to create artificial opponents.
  • In multiplayer games, players either all compete against each other (called player versus player or PVP), or team up to achieve a common goal such as defeating an enemy that can consist of either computer or human players (called team play).
  • Usually multiplayer games either use computer networking to allow players to play together or require the players to gather around a single game system to play.

Single Player VS Multiple player

Everybody have their own choices but some game must be in multiplayer just enjoy the feel of team work in game. Multiple player game like internet game server can sharing together, working together, and win or lose together. In the process, team player can learn from each other and cooperative work together.

Reference: http://geekdictionary.computing.net/define/multiplayer

Monday, November 23, 2009

Critical commentaries on social behavior

Teenager socialization in network publics.

Nowadays, almost every primary schools and secondary schools be provided full computer and internet facilities. They should know more knowledge for digital culture after computer class. Some of the students use this to get more knowledge through internet but some they will use their knowledge to do bad things. For example, they do their research online (convenience, save time, money), share their knowledge with others and chatting (without hand phone) through MSN, YM! , Skype and etc. At the same time, internet can let user to watch drama as free of charge like PPS and online shopping is quite normal. Addiction TV and games is easy to get from teenagers. Addition, fast food like McDonarld, Pizza Hut, Domino Pizza and etc can get delivery through online. Therefore, teens stay at home 24 hours, never leave their place.

How social network sites fit into teenager lives?
Facebook and MySpace are most famous in our culture. Almost every teenager also has their own account. Convey message at there is like send message to whole world. Facebook is a quite good way to sharing our knowledge, feeling, photo, favor and so on. For teens, they used Facebook and Myspace for a very simple explanation; it’s to hang out with their friends. Not only is it a fun, it is socially critical to participate.

Shella: If you're not on MySpace, you don't exist.
Tara: Like everyone says get a Facebook. You need to get one.


Social network is not primarily for teens, they are about socializing in a networked peer public with one’s social network. In other words, teens go onto Facebook and MySpace to hang out with the friends that they know from school, activities, tuition, church and camp. Their online world is a reproduction of their offline peer networks. Their social interactions move fluidly between online and offline environment. Next, they start adding friends, fleshing out their social network. These are not teens’ closer and dearest, but the peer publics in which they socialize. They include classmates that they don’t particularly like but don’t want to offend as well as their best friends. There are teens that go online to make friends, but this is not standard. At the same time, just they meet new friends or potential love interests at their friends’ dinner parties, teens meet new people through their friends and classmates and cousins and shared affiliations.

lina: Have you met anyone thru MySpace?
San: Not really. There was a girl, who knew me, but I didn't know her, but I added her anyways and she started talking to me… We both attended Young Life at different schools, but then one night there was an all area young life and I met up with her there.

That's one of the benefits of socializing in a public setting. Teens enjoy being exposed to new people through trusted networks. Networked publics like MySpace and Facebook provide the social infrastructure to allow teens to communicate, socialize, share information, and do all of the things that they relish about hanging out with friends. Furthermore, they allow teens to do this within the social context of peer publics. While hanging out with friends one-on-one is fun, much more is gained through hanging out in public and being forced to interact with peers and negotiate social situations.

Friendship plays a significant role in the lives of most teens. Friends influence each other's activities, interests, behavior, and outlook. On one hand, friends provide emotional support, guidance, and validation.

Shawn: It's just fun to talk to your friends on the phone, make sure they're okay and if they are having problems to help them get out of it, and it's cool to have that support.

On the other, friends can also cause drama and engage in battles over popularity and status. Yet, at the end of the day, even when teens' friends frustrate them, they love them very dearly. While many relationships and situations in teens' lives are scripted, friendship is valued for its unstructured-ness. Friends do gather for specific events and activities, but they also gather just to "hang out." Unfortunately, hanging out has a bad rap, especially in activity driven. Many adults believe that such "wasted time" breeds trouble. Sometimes maybe teens will have some different comment with their parents. Therefore this will get quarrel and relationship damaged at last.

In conclusion, teenager's life is affected by networking. Unity in our life is quite important for relationship family. Any different “comment” of teens can try to discuss with their parents in calm and patients mood. Everythings also have their own solutions for that. Easy be happy.

Sunday, November 22, 2009

RESEARCH *1..Review.Analysis.



Mindmap of interactivity


Mind map of Unity

Unity


  • The quality of being united into one; oneness.
  • The combination or arrangement of parts into a whole; unification.
  • Any definite quantity, or aggregate of quantities or magnitudes taken as one, or for which 1 is made to stand in calculation; thus, in a table of natural sines, the radius of the circle is regarded as unity.
  • unity= teamwork, team spirit, togetherness (Cooperative work done by a team)
  • there is no “I” in “TEAMWORK”
  • TEAM = Together Everyone Achieves More
  • A successful team beats with one heart.
  • Coming together, sharing together, working together, and succeeding together.
  • (Math.) Any definite quantity, or aggregate of quantities or magnitudes taken as one, or for which 1 is made to stand in calculation; thus, in a table of natural sines, the radius of the circle is regarded as unity. i.e: The number 1, when it is not applied to any particular thing, is generally called unity.
  • (Poetry & Rhet.) In dramatic composition, one of the principles by which a uniform tenor of story and propriety of representation are preserved; conformity in a composition to these; in oratory, discourse, etc., the due subordination and reference of every part to the development of the leading idea or the eastablishment of the main proposition.
  • (Fine Arts & Mus.) Such a combination of parts as to constitute a whole, or a kind of symmetry of style and character.
  • (Law) The peculiar characteristics of an estate held by several in joint tenancy.
  • (Biol.) Community>Society>Unity Family



"We must indeed all hang together, or most assuredly, we shall all hang separately"
[Benjamin Franklin on his signing of the Declaration of Independence]

"All for one; one for all"
[Alexandre Dumas The Three Musketeers]

"None of us is as smart as all of us."
[Ken Blanchard]

"Teams share the burden and divide the grief."
[Doug Smith]

"Teamplayer: One who unites others toward a shared destiny through sharing information and ideas, empowering others and developing trust."
[Dennis Kinlaw]


-Together We Are One-

References:
http://www.thefreedictionary.com/unity
http://dictionary.babylon.com/Unity#science
http://www.heartquotes.net/teamwork-quotes.html
http://newmedia.wikia.com/wiki/Interactivity

Why Teamwork is Important ?

  • Effective teamwork is essential for an organization to realize its high-performance potential.
  • Importance of Teamwork to Employees
    It makes me feel part of something larger than what my job position describes as my role
    It is shared by other members of my team
    It allows me to focus on what I’m good at while learning new skills
    It is evident in my reduced workload
    It improves my quality of life
  • Importance of Teamwork to Companies
    It is the only way anything gets accomplished with any quality and efficiency
    It facilitates growth
    It keeps us competitive
    It stimulates new ideas

How to achieve good teamwork?

  • Good teamwork starts with a shared understanding of its importance.
  • Many organisations recruit people with an aptitude for and leaning towards teamwork. Their induction process emphasises it.
  • The way teams work demonstrates it. Although team members have clear and designated responsibilities, they help others when required.
  • Good teamwork behaviour is recognised and rewarded.
  • Teamwork is built into the organisation culture - it is a part of 'the way we do things around here'.
  • Good leadership: Effective leadership is one of the most important components of good teamwork.
  • Clear communication: Communication is a vital factor of all interpersonal interaction and especially that of a team
  • Establishing roles: It is absolutely necessary for team members to understand what their role on the team is, what he/she is responsible for.
  • Conflict Resolution: Conflicts will arise no matter how well a team functions together. The best way to counter conflict is to have structured methods of conflict resolution.
  • Set a good example: The team leader must set a good example for good teamwork to come about.

Teams within teams

  • A team may be subset of a bigger team. In the more formal language of organisation structure, a team can be a section which is part of a department which is part of a division and so on.
  • Each organisational unit is a team, where eventually the whole organisation is one big team. This fits in with my definition of a team as 'A group of people, contributing their individual knowledge and skills but working together to achieve a common goal/task.'
  • The nature of our society can create competition between teams. It is a part of our competitive society. If think of teams in a sporting context, immediately think of two competing teams. That is the way sport is constructed.
  • A management training game I use is called 'Win as Much as You Can'. The rules of the game clearly show the benefits of co-operation, but teams playing the game often adopt a competitive approach which has dramatic, negative impacts on the outcome of the exercise.

Reference: http://www.articlesbase.com/team-building-articles/the-importance-of-teamwork-381813.html


Team Spirit Quiz:
http://www.coachingandmentoring.com/Quiz/teamspirit.html



Team Role
"A tendency to behave, contribute and interrelate with others in a particular way." - Meredith Belbin

  • How can understand behavior or behavior of team members?
  • Nine team roles are identified by Belbin
    Completer - Finisher
    Coordinator
    Implementor
    Monitor - Evaluator
    Plant
    Resource Investigator
    Shaper
    Specialist
    Teamworker

Reference: http://knol.google.com/k/narayana-rao-k-v-s-s/team-role-theory-meredith-belbin/2utb2lsm2k7a/1240#


SOFTWARE STUDIES

-Adobe Flash

-Zone Trigger

Webcam Zone Trigger

  • Zone Trigger is the first multi-purpose motion detection software.
  • This means that motion detection isn't just for security anymore.
  • Useful in such sectors as art, marketing, quality control, automated inventory, security and monitoring, motion detection has never hit so close to home. You already knew that computers can do much more than keep books and play video games. Tools like Zone Trigger bring new possibilities to you and your business.
  • Traditional software simply alerts you when motion is detected within the camera`s view.
  • Zone Trigger lets you decide what will happen when motion is detected in an unlimited number of "Hot Spots" located anywhere within the camera's range. You can bind any action to a Hot Spot, making Zone Trigger a very versatile tool.
  • An awesome tool to built custom systems. For security, art, monitoring and automation, Webcam Zone Trigger enables you to quickly build a reliable system at low cost.

Media Zone Trigger

  • Specifically designed to display video content on one or multiple screens, Media Zone Trigger provides a simple way to produce high-quality interactive signage that will upgrade your advertising, show booth, marketing system, or any project requiring audio/video files synchronized with motion detection.

Audio Zone Trigger

  • Audio Zone Trigger is a sound detection software.
  • It takes live audio from any input source and enables the computer to react to it in a user-specified manner.
  • The sound-detection system lets you set any number of Triggers that perform any number of user-defined responses (record sound, run a file, execute a hotkey, etc.).
  • The triggers can also dynamicaly adap to the environment's sound volume to detect only sound peeks. You can set each trigger's sensitivity and actions individually, giving you full control.

EQUIPMENT STUDIES

Microphone

  • Microphones are transducers which detect sound signals and produce an electrical image of the sound, i.e., they produce a voltage or a current which is proportional to the sound signal.
  • The most common microphones for musical use are dynamic, ribbon, or condenser microphones. Besides the variety of basic mechanisms, microphones can be designed with different directional patterns and different impedances.
  • Dynamic Microphones-sound moves the cone and the attached coil of wire moves in the field of a magnet. The generator effect produces a voltage which "images" the sound pressure variation - characterized as a pressure microphone.
  • Ribbon Microphones-the air movement associated with the sound moves the metallic ribbon in the magnetic field, generating an imaging voltage between the ends of the ribbon which is proportional to the velocity of the ribbon - characterized as a "velocity" microphone.
  • Condenser Microphones-sound pressure changes the spacing between a thin metallic membrane and the stationary back plate. The plates are charged to a total charge

Webcam

  • Webcams are video capturing devices connected to computers or computer networks, often using USB or, if they connect to networks, ethernet or Wi-Fi. They are well-known for their low manufacturing costs and flexible applications.History:
    Started in 1991, the first such camera, called the CoffeeCam, was pointed at the Trojan room coffee pot in the computer science department of Cambridge University. The camera was finally switched off on August 22, 2001.
    The oldest webcam, as the technology came to be known, still operating is FogCam at San Francisco State University, which has been running continuously since 1994.

  • Uses of Webcam:
    · Capture Image
    · Record Video
    · Video Conferencing
    · Video Security
    · Input Device
    · Sensor
    · Motion Detect
    · Webcast
    · Live Streaming
    · Video Greeting Cards

Video Projector

  • A video projector takes a video signal and projects the corresponding image on a projection screen using a lens system. All video projectors use a very bright light to project the image, and most modern ones can correct any curves, blurriness, and other inconsistencies through manual settings. Video projectors are widely used for conference room presentations, classroom training, home theatre and live events applications. Projectors are widely used in many schools and other education providers to project onto an interactive white board to interactively teach pupils.
  • A video projector, also known as a Digital Projector, may be built into a cabinet with a rear-projection screen (rear-projection TV, or RPTV) to form a single unified display device, now popular for “home theater” applications.


*to be continue.sleep first.

Wednesday, November 18, 2009

Proposal 6 (Decided)

Topic
Unity is Power

Background
The state of being one. Two or more people work in a team, in which each person contributes with different skills and express his or her individual interests and opinions to the unity and efficiency of the group in order to achieve common goals. A teamplayer is one who subordinates personal aspirations and works in a coordinated effort with other members of a team in striving for a common goal.

Problem Identification
Nowadays, most of the human loses spontaneity in some situation such like donate blood, participate charity to help people in need, throw rubbish in the rubbish bin and so on. Motivation unity of human can save our earth and life.

Objective and aim
To create or maintain a spirit of teamwork
To achieve a common goal as a teamwork

Ideation
An installation created that need multiplayer cooperate to achieve a common goal.

Wednesday, November 11, 2009

Proposal 5

Topic
Interactive Fitting Room


This idea is suddenly pop up in my mind so just sketch it down.

After I done some research about that just recognize my idea is almost same have been done before. One week past, I am going to come out another proposal for my fyp.

Inition Markerless Motion Capture Avatar System

Tuesday, November 10, 2009

Proposal 4

Topic
Orchestra

Background
An orchestra is an instrumental ensemble, usually fairly large with string, brass, woodwind sections, and almost always a percussion section as well. The term orchestra derives from the name for the area in front of an ancient Greek stage reserved for the Greek chorus. The orchestra grew by accretion throughout the eighteenth and nineteenth centuries, but changed very little in composition during the course of the twentieth century.
Conducting is the act of directing a musical performance by way of visible gestures. Orchestras, choirs, concert bands and other musical ensembles often have conductors. Conductor is the one who use of hand gestures to indicate melodic shape and give directions to performers during a performance. Mostly orchestral conductors use baton.
Beat and Tempo:

2/4, 2/2, or fast 6/8 time

3/4 or 3/8 time

Problem Identification

Aim and objective
To experience be a conductor in a performance.
To enhance knowledge music through this installation.

Motivation
I like the feel that can enjoy the music in orchestra or performance. I hope can directing the tempo, rhythm and musical flow in that too.

Ideation or Concept


An interactive installation that let user act as conductor to directing a musical performance. User explore that using the motion of hands(wave) to let the music produce out loud or soft.

Inspiration
sentosa musical fountain



Reference
http://en.wikipedia.org/wiki/Conductor_(music)
http://www.youtube.com/watch?v=6lpWrNPqw4A&feature=related
http://en.wikipedia.org/wiki/Orchestra

Monday, November 9, 2009

Proposal 3

Topic
Time

Title
Time value

Background
Time is a component of the measuring system used to sequence events, to compare the durations of events ,the intervals between them and to quatify the motions of objects. Time has been a major subject of religion, philosophy and science.Time is not a reality but a concept or measure.Temporal measurement: calendar, clock

Problem Identification
Time is limited and rare, it never come back and never rewinds like videotape.

Aim and Objective
To remind treasure our time in future.

Motivation
Time passed by too fast that I can't imagine.

Ideation or concept
An installation art created to let the user explore the time is unreal , rare and can't control it that this may be the difference between fame and failure.(no idea yet)

Wednesday, November 4, 2009

Proposal 2

Topic
Recycling

Background
Recycling is the process of taking a product at the end of its useful life and using all or part of it to make another product.It is the third component of the "reduce, reuse, recycle" waste hieararchy.Materials that can be recycle include many kinds of glass, paper, metal, plastic, textiles and electronics.

Problem Identification
A rising quality of life,the high rates of resource consumption have had negative impact on the environment. Nowaday cities and towns are face with the problems of high volumes of waste and didn't get a proper solution for waste management. Furthermore, people lack of motivation to recycle.

Aim and Objective
To enhance the knowledge of recycle to user revise our earth.
To encourage people take part in recycle campaign.

Motivation
In a span of a week, we would able to see that have a collection of newspapers, magazines, bottles, jars and etc around us. Just think about how much that we would be having in a month or even a year. For most people, the best way to get rid of these items is to throw them away however it is just that important that we save what we can save and recycle what we can reuse. Just imagine, according to statistics given by Chaz Miller (a writer in the US), one person can make four pounds of trash each day. So it is time to start do recycle help save the environment and get a better tomorrow.

Ideation or concept
An interactive application on screen where user can get more information through pages of the recycle. Some simple game apply in the site (fill full the bottle with milk) to go into the next page.


Slurpee Main Page



Slurpee Game


Some simple animation in this site.


An installation will be created that are 3 colors of unique dustbins place on there. When somethings passed by the hole of the dustbin, it will produce sound effect of that material and some thank you sentences or please come again, after that some motion graphic appear on the screen. User can design their material on there and email to people.(Reuse Bottles, Jars, and Cans) Due to arts and crafts are an excellent way of recycling materials and can demonstrate to the user that recycling can be fun.

Reference
http://www.slurpee.com.my/
http://unlimited.orange.co.uk/

Monday, November 2, 2009

Proposal 1

Topic
Yoga

Background
Yoga seems like a hot trend, but yoga actually began more than 3,000 years ago in India. The word yoga in Sanskrit has many meanings. It means to “yoke”, or unite, the mind, body and spirit. Yoga is a physical exercise, it is also a lifestyle practice for which exercise is just one component. Training our mind, body, and breath, as well as connecting with our spirituality.

Problem Statement
Nowadays, most people busy in their life that push bodies and minds to the point of an anxiety attack.

Aim and Objectives
To educate user get more knowledge and closer to yoga.

Ideation or concept
An interactive application to get more information through this site of yoga. Relaxing music apply in this application.


http://www.hands.com.my/

Saturday, October 31, 2009

Welcome

-Welcome to Minsano FYP-