Trailer Spacelight.
Tuesday, December 22, 2009
Artist Statement
Spacelight
Spacelight is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that eye(character) can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they cant achieve the goal like eye need the light to know the road. UNITY!!
//I am going to changing my title name to "Spacelight". Nicer than Unity..
Spacelight is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that eye(character) can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they cant achieve the goal like eye need the light to know the road. UNITY!!
//I am going to changing my title name to "Spacelight". Nicer than Unity..
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