Monday, August 16, 2010


Delta Digital Media FYP Exhibition in Multimedia University, Cyberjaya.

A video of display for the installation spacelight.
*sorry for did not have clear display how the application work here

Instructions :
Step 1 -Player 1 (mic) : click the middle circle to activate the intro (motion graphic)
Step 2 -Player 2 (dance pad) : press "start" to start the game
Step 3 -Start the game in dark environment. Player 1 blow the mic to brighten the environment. Player 2 use dance pad to move up, down, left and right to get the goal
Goal : the player 1 and player 2 (character of guy) cooperate to save the character gal in the dark forest.

Feedbacks from my audiences :
They quite like this idea, graphic and the interactive way to let people work together. Just have one thing is that they have to spend a lot of energy to blow the mic. Another suggestion from my lecturer was that inner page of the interface design is too complicated, this application suppose to have a simple design like just few enemies inside.
Anyways thanks to the feedback and I will try to improve it. ♥ !

** my artwork of FYP-Spacelight was presented in e-gallery multimedia university, Cyberjaya too. This link is the short video that my friend had recorded -FCM Degree Showcase 2010. Enjoy it !

Wednesday, August 4, 2010

Final Interface

main characters

Intro (motion graphic)

Intro (motion graphic)

Inner page (game)

Inner page (game)

Inner page (game)

The end

Screenshot of Intro

motion graphic of the intro

Dance pad layout

Sunday, March 14, 2010

Tangible Interface

Test blowing the windmill to make changes of the environment by using mic.

Test the character moving by using keyboard: up, left, right, down.

Intangible Interface



Start game in dark place

When character drop into the hole (fail)


Sunday, February 21, 2010


Draft for the game start.

Environment after blow the windmill.