Monday, November 23, 2009

Critical commentaries on social behavior

Teenager socialization in network publics.

Nowadays, almost every primary schools and secondary schools be provided full computer and internet facilities. They should know more knowledge for digital culture after computer class. Some of the students use this to get more knowledge through internet but some they will use their knowledge to do bad things. For example, they do their research online (convenience, save time, money), share their knowledge with others and chatting (without hand phone) through MSN, YM! , Skype and etc. At the same time, internet can let user to watch drama as free of charge like PPS and online shopping is quite normal. Addiction TV and games is easy to get from teenagers. Addition, fast food like McDonarld, Pizza Hut, Domino Pizza and etc can get delivery through online. Therefore, teens stay at home 24 hours, never leave their place.

How social network sites fit into teenager lives?
Facebook and MySpace are most famous in our culture. Almost every teenager also has their own account. Convey message at there is like send message to whole world. Facebook is a quite good way to sharing our knowledge, feeling, photo, favor and so on. For teens, they used Facebook and Myspace for a very simple explanation; it’s to hang out with their friends. Not only is it a fun, it is socially critical to participate.

Shella: If you're not on MySpace, you don't exist.
Tara: Like everyone says get a Facebook. You need to get one.


Social network is not primarily for teens, they are about socializing in a networked peer public with one’s social network. In other words, teens go onto Facebook and MySpace to hang out with the friends that they know from school, activities, tuition, church and camp. Their online world is a reproduction of their offline peer networks. Their social interactions move fluidly between online and offline environment. Next, they start adding friends, fleshing out their social network. These are not teens’ closer and dearest, but the peer publics in which they socialize. They include classmates that they don’t particularly like but don’t want to offend as well as their best friends. There are teens that go online to make friends, but this is not standard. At the same time, just they meet new friends or potential love interests at their friends’ dinner parties, teens meet new people through their friends and classmates and cousins and shared affiliations.

lina: Have you met anyone thru MySpace?
San: Not really. There was a girl, who knew me, but I didn't know her, but I added her anyways and she started talking to me… We both attended Young Life at different schools, but then one night there was an all area young life and I met up with her there.

That's one of the benefits of socializing in a public setting. Teens enjoy being exposed to new people through trusted networks. Networked publics like MySpace and Facebook provide the social infrastructure to allow teens to communicate, socialize, share information, and do all of the things that they relish about hanging out with friends. Furthermore, they allow teens to do this within the social context of peer publics. While hanging out with friends one-on-one is fun, much more is gained through hanging out in public and being forced to interact with peers and negotiate social situations.

Friendship plays a significant role in the lives of most teens. Friends influence each other's activities, interests, behavior, and outlook. On one hand, friends provide emotional support, guidance, and validation.

Shawn: It's just fun to talk to your friends on the phone, make sure they're okay and if they are having problems to help them get out of it, and it's cool to have that support.

On the other, friends can also cause drama and engage in battles over popularity and status. Yet, at the end of the day, even when teens' friends frustrate them, they love them very dearly. While many relationships and situations in teens' lives are scripted, friendship is valued for its unstructured-ness. Friends do gather for specific events and activities, but they also gather just to "hang out." Unfortunately, hanging out has a bad rap, especially in activity driven. Many adults believe that such "wasted time" breeds trouble. Sometimes maybe teens will have some different comment with their parents. Therefore this will get quarrel and relationship damaged at last.

In conclusion, teenager's life is affected by networking. Unity in our life is quite important for relationship family. Any different “comment” of teens can try to discuss with their parents in calm and patients mood. Everythings also have their own solutions for that. Easy be happy.

Sunday, November 22, 2009

RESEARCH *1..Review.Analysis.



Mindmap of interactivity


Mind map of Unity

Unity


  • The quality of being united into one; oneness.
  • The combination or arrangement of parts into a whole; unification.
  • Any definite quantity, or aggregate of quantities or magnitudes taken as one, or for which 1 is made to stand in calculation; thus, in a table of natural sines, the radius of the circle is regarded as unity.
  • unity= teamwork, team spirit, togetherness (Cooperative work done by a team)
  • there is no “I” in “TEAMWORK”
  • TEAM = Together Everyone Achieves More
  • A successful team beats with one heart.
  • Coming together, sharing together, working together, and succeeding together.
  • (Math.) Any definite quantity, or aggregate of quantities or magnitudes taken as one, or for which 1 is made to stand in calculation; thus, in a table of natural sines, the radius of the circle is regarded as unity. i.e: The number 1, when it is not applied to any particular thing, is generally called unity.
  • (Poetry & Rhet.) In dramatic composition, one of the principles by which a uniform tenor of story and propriety of representation are preserved; conformity in a composition to these; in oratory, discourse, etc., the due subordination and reference of every part to the development of the leading idea or the eastablishment of the main proposition.
  • (Fine Arts & Mus.) Such a combination of parts as to constitute a whole, or a kind of symmetry of style and character.
  • (Law) The peculiar characteristics of an estate held by several in joint tenancy.
  • (Biol.) Community>Society>Unity Family



"We must indeed all hang together, or most assuredly, we shall all hang separately"
[Benjamin Franklin on his signing of the Declaration of Independence]

"All for one; one for all"
[Alexandre Dumas The Three Musketeers]

"None of us is as smart as all of us."
[Ken Blanchard]

"Teams share the burden and divide the grief."
[Doug Smith]

"Teamplayer: One who unites others toward a shared destiny through sharing information and ideas, empowering others and developing trust."
[Dennis Kinlaw]


-Together We Are One-

References:
http://www.thefreedictionary.com/unity
http://dictionary.babylon.com/Unity#science
http://www.heartquotes.net/teamwork-quotes.html
http://newmedia.wikia.com/wiki/Interactivity

Why Teamwork is Important ?

  • Effective teamwork is essential for an organization to realize its high-performance potential.
  • Importance of Teamwork to Employees
    It makes me feel part of something larger than what my job position describes as my role
    It is shared by other members of my team
    It allows me to focus on what I’m good at while learning new skills
    It is evident in my reduced workload
    It improves my quality of life
  • Importance of Teamwork to Companies
    It is the only way anything gets accomplished with any quality and efficiency
    It facilitates growth
    It keeps us competitive
    It stimulates new ideas

How to achieve good teamwork?

  • Good teamwork starts with a shared understanding of its importance.
  • Many organisations recruit people with an aptitude for and leaning towards teamwork. Their induction process emphasises it.
  • The way teams work demonstrates it. Although team members have clear and designated responsibilities, they help others when required.
  • Good teamwork behaviour is recognised and rewarded.
  • Teamwork is built into the organisation culture - it is a part of 'the way we do things around here'.
  • Good leadership: Effective leadership is one of the most important components of good teamwork.
  • Clear communication: Communication is a vital factor of all interpersonal interaction and especially that of a team
  • Establishing roles: It is absolutely necessary for team members to understand what their role on the team is, what he/she is responsible for.
  • Conflict Resolution: Conflicts will arise no matter how well a team functions together. The best way to counter conflict is to have structured methods of conflict resolution.
  • Set a good example: The team leader must set a good example for good teamwork to come about.

Teams within teams

  • A team may be subset of a bigger team. In the more formal language of organisation structure, a team can be a section which is part of a department which is part of a division and so on.
  • Each organisational unit is a team, where eventually the whole organisation is one big team. This fits in with my definition of a team as 'A group of people, contributing their individual knowledge and skills but working together to achieve a common goal/task.'
  • The nature of our society can create competition between teams. It is a part of our competitive society. If think of teams in a sporting context, immediately think of two competing teams. That is the way sport is constructed.
  • A management training game I use is called 'Win as Much as You Can'. The rules of the game clearly show the benefits of co-operation, but teams playing the game often adopt a competitive approach which has dramatic, negative impacts on the outcome of the exercise.

Reference: http://www.articlesbase.com/team-building-articles/the-importance-of-teamwork-381813.html


Team Spirit Quiz:
http://www.coachingandmentoring.com/Quiz/teamspirit.html



Team Role
"A tendency to behave, contribute and interrelate with others in a particular way." - Meredith Belbin

  • How can understand behavior or behavior of team members?
  • Nine team roles are identified by Belbin
    Completer - Finisher
    Coordinator
    Implementor
    Monitor - Evaluator
    Plant
    Resource Investigator
    Shaper
    Specialist
    Teamworker

Reference: http://knol.google.com/k/narayana-rao-k-v-s-s/team-role-theory-meredith-belbin/2utb2lsm2k7a/1240#


SOFTWARE STUDIES

-Adobe Flash

-Zone Trigger

Webcam Zone Trigger

  • Zone Trigger is the first multi-purpose motion detection software.
  • This means that motion detection isn't just for security anymore.
  • Useful in such sectors as art, marketing, quality control, automated inventory, security and monitoring, motion detection has never hit so close to home. You already knew that computers can do much more than keep books and play video games. Tools like Zone Trigger bring new possibilities to you and your business.
  • Traditional software simply alerts you when motion is detected within the camera`s view.
  • Zone Trigger lets you decide what will happen when motion is detected in an unlimited number of "Hot Spots" located anywhere within the camera's range. You can bind any action to a Hot Spot, making Zone Trigger a very versatile tool.
  • An awesome tool to built custom systems. For security, art, monitoring and automation, Webcam Zone Trigger enables you to quickly build a reliable system at low cost.

Media Zone Trigger

  • Specifically designed to display video content on one or multiple screens, Media Zone Trigger provides a simple way to produce high-quality interactive signage that will upgrade your advertising, show booth, marketing system, or any project requiring audio/video files synchronized with motion detection.

Audio Zone Trigger

  • Audio Zone Trigger is a sound detection software.
  • It takes live audio from any input source and enables the computer to react to it in a user-specified manner.
  • The sound-detection system lets you set any number of Triggers that perform any number of user-defined responses (record sound, run a file, execute a hotkey, etc.).
  • The triggers can also dynamicaly adap to the environment's sound volume to detect only sound peeks. You can set each trigger's sensitivity and actions individually, giving you full control.

EQUIPMENT STUDIES

Microphone

  • Microphones are transducers which detect sound signals and produce an electrical image of the sound, i.e., they produce a voltage or a current which is proportional to the sound signal.
  • The most common microphones for musical use are dynamic, ribbon, or condenser microphones. Besides the variety of basic mechanisms, microphones can be designed with different directional patterns and different impedances.
  • Dynamic Microphones-sound moves the cone and the attached coil of wire moves in the field of a magnet. The generator effect produces a voltage which "images" the sound pressure variation - characterized as a pressure microphone.
  • Ribbon Microphones-the air movement associated with the sound moves the metallic ribbon in the magnetic field, generating an imaging voltage between the ends of the ribbon which is proportional to the velocity of the ribbon - characterized as a "velocity" microphone.
  • Condenser Microphones-sound pressure changes the spacing between a thin metallic membrane and the stationary back plate. The plates are charged to a total charge

Webcam

  • Webcams are video capturing devices connected to computers or computer networks, often using USB or, if they connect to networks, ethernet or Wi-Fi. They are well-known for their low manufacturing costs and flexible applications.History:
    Started in 1991, the first such camera, called the CoffeeCam, was pointed at the Trojan room coffee pot in the computer science department of Cambridge University. The camera was finally switched off on August 22, 2001.
    The oldest webcam, as the technology came to be known, still operating is FogCam at San Francisco State University, which has been running continuously since 1994.

  • Uses of Webcam:
    · Capture Image
    · Record Video
    · Video Conferencing
    · Video Security
    · Input Device
    · Sensor
    · Motion Detect
    · Webcast
    · Live Streaming
    · Video Greeting Cards

Video Projector

  • A video projector takes a video signal and projects the corresponding image on a projection screen using a lens system. All video projectors use a very bright light to project the image, and most modern ones can correct any curves, blurriness, and other inconsistencies through manual settings. Video projectors are widely used for conference room presentations, classroom training, home theatre and live events applications. Projectors are widely used in many schools and other education providers to project onto an interactive white board to interactively teach pupils.
  • A video projector, also known as a Digital Projector, may be built into a cabinet with a rear-projection screen (rear-projection TV, or RPTV) to form a single unified display device, now popular for “home theater” applications.


*to be continue.sleep first.