Showing posts with label project design. Show all posts
Showing posts with label project design. Show all posts

Monday, August 16, 2010

Locale


Delta Digital Media FYP Exhibition in Multimedia University, Cyberjaya.


A video of display for the installation spacelight.
*sorry for did not have clear display how the application work here

Instructions :
Step 1 -Player 1 (mic) : click the middle circle to activate the intro (motion graphic)
Step 2 -Player 2 (dance pad) : press "start" to start the game
Step 3 -Start the game in dark environment. Player 1 blow the mic to brighten the environment. Player 2 use dance pad to move up, down, left and right to get the goal
Goal : the player 1 and player 2 (character of guy) cooperate to save the character gal in the dark forest.

Feedbacks from my audiences :
They quite like this idea, graphic and the interactive way to let people work together. Just have one thing is that they have to spend a lot of energy to blow the mic. Another suggestion from my lecturer was that inner page of the interface design is too complicated, this application suppose to have a simple design like just few enemies inside.
Anyways thanks to the feedback and I will try to improve it. ♥ !

** my artwork of FYP-Spacelight was presented in e-gallery multimedia university, Cyberjaya too. This link is the short video that my friend had recorded -FCM Degree Showcase 2010. Enjoy it !
http://www.youtube.com/watch?v=CcbWKsFFAjI

Wednesday, August 4, 2010

Final Interface


main characters


Intro (motion graphic)


Intro (motion graphic)


Inner page (game)


Inner page (game)


Inner page (game)


The end


Screenshot of Intro


motion graphic of the intro


Dance pad layout



Sunday, February 21, 2010

Storyboard



Draft for the game start.


Environment after blow the windmill.

Flowchart . Floorplan . Concept Diagram .


Flowchart


Floorplan


Concept Diagram

Tuesday, December 22, 2009

Artist Impression

Trailer Spacelight.

Artist Statement

Spacelight
Spacelight is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that eye(character) can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they cant achieve the goal like eye need the light to know the road. UNITY!!

//I am going to changing my title name to "Spacelight". Nicer than Unity..

Wednesday, December 16, 2009

Poster ( A3 size)


Sketches before digitize



Final Poster