Showing posts with label content and idea development. Show all posts
Showing posts with label content and idea development. Show all posts

Wednesday, December 16, 2009

Idea & Content Development *5


This is a vehicle that need to two persons cooperate to move that.


Windmill (generate electricity)

*Research of Wind


What is Wind Power and How Does It Work?

“The answer, my friend, is blowin’ in the wind.
The answer is blowin’ in the wind.”-- Bob Dylan


Wind Power Starts with the Sun
Wind power is actually a form of solar power, because wind is caused by heat from the sun. Solar radiation heats every part of the Earth’s surface, but not evenly or at the same speed. Different surfaces—sand, water, stone and various types of soil—absorb, retain, reflect and release heat at different rates, and the Earth generally gets warmer during daylight hours and cooler at night. As a result, the air above the Earth’s surface also warms and cools at different rates. Hot air rises, reducing the atmospheric pressure near the Earth’s surface, which draws in cooler air to replace it. That movement of air is what we call wind.

Wind Power is Versatile
When air moves, causing wind, it has kinetic energy—the energy created whenever mass is in motion. With the right technology, the wind’s kinetic energy can be captured and converted to other forms of energy such as electricity or mechanical power. That’s wind power. Just as the earliest windmills in Persia, China and Europe used wind power to pump water or grind grain, today’s utility-connected wind turbines and multi-turbine wind farms use wind power to generate clean, renewable energy to power homes and businesses.

Wind Power is Clean and Renewable
Wind power should be considered an important component of any long-term energy strategy, because wind power generation uses a natural and virtually inexhaustible source of power—the wind—to produce electricity. That is a stark contrast to traditional power plants that rely on fossil fuels. And wind power generation is clean; it doesn’t cause air, soil or water pollution. That’s an important difference between wind power and some other renewable energy sources, such as nuclear power, which produces a vast amount of hard-to-manage waste.

"I didn't really expect them to come all the way out here in northern Iowa to start a wind farm. But this is really great. Now we grow corn on the ground and generate power in the air—all on the same piece of property." —Delbert Watson, farmer near Clear Lake, Iowa, quoted in the Christian Science Monitor

The first heyday of wind power in America lasted from 1870 to 1930, when thousands of farmers used the wind to pump water and generate power. The second heyday is just beginning. Wind power is the fastest-growing energysource in the world,with annual average growth of 32 percent between 1998 and 2002. In the United States alone, nearly two billion dollars' worth of wind turbines are projected to come on line in 2003—enough to power 800,000 homes.



*After consult with Mr. KY, I have decided to changing some my ideas.

Navigation Planning





Unity is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the bulb and environment will become lighter. The road become lighter that bicycle can go along the road. This is to show users have to cooperate to go out the maze. Without either one they can’t achieve the goal like bicycle need the light to know the road. UNITY.



Monday, December 7, 2009

Idea & Content Development *4

VISUAL STUDIES

NATURE
  • the material world, esp. as surrounding humankind and existing independently of human activities.
  • the natural world as it exists without human beings or civilization.
  • the elements of the natural world, as mountains, trees, animals, or rivers.
  • natural scenery.
  • the universe, with all its phenomena.
  • the sum total of the forces at work throughout the universe.
  • reality, as distinguished from any effect of art: a portrait true to nature.
  • the particular combination of qualities belonging to a person, animal, thing, or class by birth, origin, or constitution; native or inherent character: human nature.


*Research for metaphor season in life.

Season as a lifetime

  • Spring-young ( like erverythings is blooming)
  • Summer-middle of life (adulthood)
  • Autumn-golden years of life (achieved the purpose)
  • Winter-death


Motion Graphic of Four Seasons.


//haven't decide yet.still re-searching.

Idea & Content Development *3

SOFTWARE STUDIES

Microphone Interaction In Adobe Flash
My input of my installation is microphone which is for interactivity in Flash. The Microphone class lets you capture audio from a microphone attached to the computer that is running Flash Player.
Caution: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Make sure your Stage size is at least 215 x 138 pixels; this is the minimum size Flash requires to display the dialog box.

Create a microphone object to begin capturing the audio:

myMic = Microphone.get();
attachAudio(myMic);


Or attach the microphone object to a MovieClip object

this.createEmptyMovieClip(“sound_mc", 1)
var myMic:Microphone = Microphone.get();
sound_mc.attachAudio(myMic);


sound_mc.setUseEchoSuppression(true);
sound_mc.setSilenceLevel(50,0);


This is some of the action script in my flash application that respoding to microphone. Blowing to the microphone will allow to control the movement of a movie clip in flash.


*A computer can't attach two input microphones. If plug in two mirophones in that the computer also just will recognize as a microphone (same wave). I am thinking using 2 pc in my installation. 1 is running the working file (swf) and another just use to plug in another mic (php to connect to the 1st pc).

Sunday, December 6, 2009

Idea & Content Development *2

Hi, guy. After research for few weeks, I finally came out with this idea that using microphone as my subject matter. This is an interactive installation where player are able interact with the projector screen by blowing. It also creating an experience blowing as wind in front the screen. Therefore, microphone acts as a metaphor between real and virtual.


Tampopo Installation



Sketch of installation

This is an installation art which is blow through the mic for multiple players. A simple technical part apply that using a projector, mic, and webcam. Zone trigger will set infront the screen, when people walk through the area, the screen come out sound effect of that object to attract human's motivation. Player can blow as hard that you can and this action metaphor for " multiple player-teamwork". Since I am not so good and interested in technical part, so I will more focus on the graphic part which is my favor. The graphic on the screen will be in nature such like seasons, windmill, tree, flowers and etc. All the graphics are in simple illustration that will create with some animation or motion graphic.
The aim and objectives of this installation are:
-To create or maintain a spirit of teamwork.
-To achieve a common goal as teamwork
-To show that teamwork is important in our day life
-To experience metaphor for most people can relate to an installation as teamwork
-To have fun as a team
The software that need in this installation are zone trigger and adobe flash action script.
Thanks.


//*This is the currently idea that i have. I am still mind mapping concept of unity in my installation art. May be come out some ideas from see saw game. :D

Idea & Content Development *1

Final Mindmap of Unity



Unity this word have alot of meaning in different ways. This word in most of the people mind is united that combined into a single entity and peace.
This mind map is wrote down that what I did my research for unity currently. We all can't live alone in this world without friends and family. Without them, we will feel loneliness, useless and depression. In some situation , we need to work in team sharing together and success to a common goal like team medical, unity family and so on. There is also no "I" in a teamwork.
To achieve unity (multiple) for my installation, I am thinking to uisng microphone. User need to blow in the installation.


Here are some research and precedence studies of BLOW:

#Microphone controlled animation in Papervision3D

This is an interative 3D flash application that done in action script by Bartek Drozdz. This application is using microphone to interact with the leaves on screen. The leaves react to the activity level of the microphone, so if you take yours and start to blow into it, they will take off and fly around. If blow too hard, may be will feel head rush.

Reference: http://www.everydayflash.com/blog/index.php/2008/06/24/microphone-animation-papervision3d/


#Blow Up (fans) -2005


Blow Up records, amplifies, and projects human breath into a room-sized field of wind. Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges.



Reference: http://snibbe.com/scott/breath/blowup/index.html


#Co-op advert - Blowing in the wind


There is good and bad in all walks of life.



#Yamada Kentaro: Tampopo, Multi-user Installation, 2005



Tampopo means dandelion in Japanese. Tampopo is an interactive video projected installation where viewers are able to interact with the screen by blowing dandelions. In this installation have a multi-screen setup, viewers can interact with other viewers by blowing each other’s dandelions, as each microphone input affects not only one but other dandelions through the use of multi-user networking system. This multi-user capability could be used over the internet, blowing each other’s dandelions from remote locations.

Reference: http://www.kentaroyamada.com/works_tampopo.php