Delta Digital Media FYP Exhibition in Multimedia University, Cyberjaya.
A video of display for the installation spacelight. *sorry for did not have clear display how the application work here
Instructions : Step 1 -Player 1 (mic) : click the middle circle to activate the intro (motion graphic) Step 2 -Player 2 (dance pad) : press "start" to start the game Step 3 -Start the game in dark environment. Player 1 blow the mic to brighten the environment. Player 2 use dance pad to move up, down, left and right to get the goal Goal : the player 1 and player 2 (character of guy) cooperate to save the character gal in the dark forest.
Feedbacks from my audiences : They quite like this idea, graphic and the interactive way to let people work together. Just have one thing is that they have to spend a lot of energy to blow the mic. Another suggestion from my lecturer was that inner page of the interface design is too complicated, this application suppose to have a simple design like just few enemies inside. Anyways thanks to the feedback and I will try to improve it. ♥ !
** my artwork of FYP-Spacelight was presented in e-gallery multimedia university, Cyberjaya too. This link is the short video that my friend had recorded -FCM Degree Showcase 2010. Enjoy it ! http://www.youtube.com/watch?v=CcbWKsFFAjI
Spacelight Spacelight is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that eye(character) can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they cant achieve the goal like eye need the light to know the road. UNITY!!
//I am going to changing my title name to "Spacelight". Nicer than Unity..
Background The state of being one. Two or more people work in a team, in which each person contributes with different skills and express his or her individual interests and opinions to the unity and efficiency of the group in order to achieve common goals. A teamplayer is one who subordinates personal aspirations and works in a coordinated effort with other members of a team in striving for a common goal.
Problem Identification Nowadays, most of the human loses spontaneity in some situation such like donate blood, participate charity to help people in need, throw rubbish in the rubbish bin and so on. Motivation unity of human can save our earth and life.
Objective and aim To create or maintain a spirit of teamwork. To achieve a common goal as teamwork To show that teamwork is important in our day life To experience metaphor for most people can relate to an installation as teamwork To have fun as a team
Ideation Unity is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the windmill spin faster and environment will become lighter. The road become lighter that bicycle can go along the road. This is to show users have to cooperate to go out from the maze. Without either one they can’t achieve the goal like bicycle need the light to know the road. UNITY.
This is a vehicle that need to two persons cooperate to move that.
Windmill (generate electricity)
*Research of Wind
What is Wind Power and How Does It Work?
“The answer, my friend, is blowin’ in the wind. The answer is blowin’ in the wind.”-- Bob Dylan
Wind Power Starts with the Sun Wind power is actually a form of solar power, because wind is caused by heat from the sun. Solar radiation heats every part of the Earth’s surface, but not evenly or at the same speed. Different surfaces—sand, water, stone and various types of soil—absorb, retain, reflect and release heat at different rates, and the Earth generally gets warmer during daylight hours and cooler at night. As a result, the air above the Earth’s surface also warms and cools at different rates. Hot air rises, reducing the atmospheric pressure near the Earth’s surface, which draws in cooler air to replace it. That movement of air is what we call wind.
Wind Power is Versatile When air moves, causing wind, it has kinetic energy—the energy created whenever mass is in motion. With the right technology, the wind’s kinetic energy can be captured and converted to other forms of energy such as electricity or mechanical power. That’s wind power. Just as the earliest windmills in Persia, China and Europe used wind power to pump water or grind grain, today’s utility-connected wind turbines and multi-turbine wind farms use wind power to generate clean, renewable energy to power homes and businesses.
Wind Power is Clean and Renewable Wind power should be considered an important component of any long-term energy strategy, because wind power generation uses a natural and virtually inexhaustible source of power—the wind—to produce electricity. That is a stark contrast to traditional power plants that rely on fossil fuels. And wind power generation is clean; it doesn’t cause air, soil or water pollution. That’s an important difference between wind power and some other renewable energy sources, such as nuclear power, which produces a vast amount of hard-to-manage waste. "I didn't really expect them to come all the way out here in northern Iowa to start a wind farm. But this is really great. Now we grow corn on the ground and generate power in the air—all on the same piece of property." —Delbert Watson, farmer near Clear Lake, Iowa, quoted in the Christian Science Monitor The first heyday of wind power in America lasted from 1870 to 1930, when thousands of farmers used the wind to pump water and generate power. The second heyday is just beginning. Wind power is the fastest-growing energysource in the world,with annual average growth of 32 percent between 1998 and 2002. In the United States alone, nearly two billion dollars' worth of wind turbines are projected to come on line in 2003—enough to power 800,000 homes.
*After consult with Mr. KY, I have decided to changing some my ideas.
Navigation Planning
Unity is an interactive installation where users are able to interact with the projector screen by blowing and stepping. I t creates a mystical experience of blowing windmill to generate electricity. This work which is applies for multiplayer. In this work, a simple maze game to interact with users which is cooperative to achieve the common goal. A simple technical part applies that using a projector, microphone and webcam. Zone trigger will set up on the floor for user to control the movement. A microphone is for user to blow windmill which is spinning that generate electricity. The visual of the maze game is in a dark environment. Among the road have some enemy and trap that need power supply to the bulb just can see clear the road. When wind power (blow) applies to the windmill will light up the bulb. Blow harder the bulb and environment will become lighter. The road become lighter that bicycle can go along the road. This is to show users have to cooperate to go out the maze. Without either one they can’t achieve the goal like bicycle need the light to know the road. UNITY.
the material world, esp. as surrounding humankind and existing independently of human activities.
the natural world as it exists without human beings or civilization.
the elements of the natural world, as mountains, trees, animals, or rivers.
natural scenery.
the universe, with all its phenomena.
the sum total of the forces at work throughout the universe.
reality, as distinguished from any effect of art: a portrait true to nature.
the particular combination of qualities belonging to a person, animal, thing, or class by birth, origin, or constitution; native or inherent character: human nature.
*Research for metaphor season in life.
Season as a lifetime
Spring-young ( like erverythings is blooming)
Summer-middle of life (adulthood)
Autumn-golden years of life (achieved the purpose)
Microphone Interaction In Adobe Flash My input of my installation is microphone which is for interactivity in Flash. The Microphone class lets you capture audio from a microphone attached to the computer that is running Flash Player. Caution: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Make sure your Stage size is at least 215 x 138 pixels; this is the minimum size Flash requires to display the dialog box.
Create a microphone object to begin capturing the audio:
myMic = Microphone.get(); attachAudio(myMic);
Or attach the microphone object to a MovieClip object
this.createEmptyMovieClip(“sound_mc", 1) var myMic:Microphone = Microphone.get(); sound_mc.attachAudio(myMic); sound_mc.setUseEchoSuppression(true); sound_mc.setSilenceLevel(50,0);
This is some of the action script in my flash application that respoding to microphone. Blowing to the microphone will allow to control the movement of a movie clip in flash.
*A computer can't attach two input microphones. If plug in two mirophones in that the computer also just will recognize as a microphone (same wave). I am thinking using 2 pc in my installation. 1 is running the working file (swf) and another just use to plug in another mic (php to connect to the 1st pc).
Hi, guy. After research for few weeks, I finally came out with this idea that using microphone as my subject matter. This is an interactive installation where player are able interact with the projector screen by blowing. It also creating an experience blowing as wind in front the screen. Therefore, microphone acts as a metaphor between real and virtual.
Tampopo Installation
Sketch of installation
This is an installation art which is blow through the mic for multiple players. A simple technical part apply that using a projector, mic, and webcam. Zone trigger will set infront the screen, when people walk through the area, the screen come out sound effect of that object to attract human's motivation. Player can blow as hard that you can and this action metaphor for " multiple player-teamwork". Since I am not so good and interested in technical part, so I will more focus on the graphic part which is my favor. The graphic on the screen will be in nature such like seasons, windmill, tree, flowers and etc. All the graphics are in simple illustration that will create with some animation or motion graphic. The aim and objectives of this installation are: -To create or maintain a spirit of teamwork. -To achieve a common goal as teamwork -To show that teamwork is important in our day life -To experience metaphor for most people can relate to an installation as teamwork -To have fun as a team The software that need in this installation are zone trigger and adobe flash action script. Thanks.
//*This is the currently idea that i have. I am still mind mapping concept of unity in my installation art. May be come out some ideas from see saw game. :D
Unity this word have alot of meaning in different ways. This word in most of the people mind is united that combined into a single entity and peace. This mind map is wrote down that what I did my research for unity currently. We all can't live alone in this world without friends and family. Without them, we will feel loneliness, useless and depression. In some situation , we need to work in team sharing together and success to a common goal like team medical, unity family and so on. There is also no "I" in a teamwork. To achieve unity (multiple) for my installation, I am thinking to uisng microphone. User need to blow in the installation.
Here are some research and precedence studies of BLOW:
#Microphone controlled animation in Papervision3D This is an interative 3D flash application that done in action script by Bartek Drozdz. This application is using microphone to interact with the leaves on screen. The leaves react to the activity level of the microphone, so if you take yours and start to blow into it, they will take off and fly around. If blow too hard, may be will feel head rush.
#Blow Up (fans) -2005 Blow Up records, amplifies, and projects human breath into a room-sized field of wind. Blow Up’s simultaneous processes of recording, translation and amplification is meant to increase the breath’s salience and legibility, while detaching the breath from the body that allegedly produced it. The process of observing this translation and translocation of respiratory activity may prompt the sender to consider the connection between one’s person and the air it exchanges.
Tampopo means dandelion in Japanese. Tampopo is an interactive video projected installation where viewers are able to interact with the screen by blowing dandelions. In this installation have a multi-screen setup, viewers can interact with other viewers by blowing each other’s dandelions, as each microphone input affects not only one but other dandelions through the use of multi-user networking system. This multi-user capability could be used over the internet, blowing each other’s dandelions from remote locations.
In Bb: The First Massive, Multiplayer Interactive Music Work
In Bb 2.0 is a collaborative music and spoken word project conceived by Darren Solomon from Science for Girls, and developed with contributions from users.
It’s made up of a collection of YouTube videos, all featuring musicians playing something in Bb major. The videos can be played simultaneously and the mix can be adjusted with the individual volume sliders.
This is an awesome idea. I quite like the randomness created that never exactly start at the right time. Therefore nobody who watches the videos will hear the same things as another who watches it.
Multi-user software system that turns our cellphone into a control pad
A simple bumper car game created to demonstrate the systems
Each time a user calls a phone number displayed on-screen, a new car is introduced in the game. This car can then be moved around the screen by pressing keys on that user's phone.
The system can be used for any multiplayer game or collaborative system displayed in a public space.
see/saw is an interactive installation in which visitors' manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship.
A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person.
As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw.
Participants' motion also causes an audio track heard through speakers embedded in the see-saw to advance.